Mehmet Arslanca

Software Engineer

Making software that actually mattersto the person behind the screen.

Software development at it's peak.
If you only do it correctly.

It’s always in the margins. The friction, the failure states, the silent demands on the user. Tools accelerate shipping. They don’t give a damn about the human waiting on the other end.

What guides the work

What I care about

Good software starts before implementation and remains accountable after it works.

  1. 01

    Products are for people.

    A feature working according to specification is only part of the job. The details at the edges, how failure is explained, and whether the next step is understandable are engineering concerns.

  2. 02

    Complexity has to justify itself.

    Architecture matters because responsibilities, state, and behavior need protection. I accept complexity when the problem earns it and the product receives something valuable in return.

  3. 03

    Software is reality, reflected.

    Coding is fundamentally an art of laziness: an obsession with never repeating yourself tomorrow. If you despise redundancy enough, you’ve got what it takes to build software.

A living snapshot

Currently

Building
EDIP
Building with
Devonair
Studying
Web Programming at Istanbul University
Running
CachyOS / KDE Plasma / Wayland

Currently working on

Two products,
two contexts.

Personal work and shared work each carry different responsibilities.

PersonalIn production

Personal

EDIP

An AI-oriented video editor for creators, built around local ownership, conversational revision, and non-destructive work.

Explore EDIP

DevonairIn development

Shared product

IT’S SO OVER

A local-only Android product that turns observable device behavior into timely reality checks. IT’S SO OVER uses on-device behavioral context and curated content to decide when a nudge is actually worth making.

The tone is dry and direct, but the target is always the behavior, never the person.

View product context

Personal systems

My environment

The machines, systems, and domains I move through every day.

System
CachyOS / KDE Plasma / Wayland
Machine
Ryzen 5 5500 / RTX 3060 12 GB / 16 GB RAM
Languages
Java / Kotlin / Rust
Domains
Android / Spring / Linux
Full engineering workbench

About

Engineer, builder,
person.

I’m a software engineer from Türkiye. I move between product decisions, architecture, backend, mobile, and systems work depending on what the product actually needs.

More about me